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Team 17 Reverses its Decision to Launch NFTs.

Like many others, Team 17, the creators of the popular indie game Worms series, announced to launch its digital artwork and enter into the NFT space. The plan was to join hands with a third party to release its “collectible digital artwork based on one of the most beloved IPs in indie games.”

However, what happened now is that this plan bites the dust.

The idea was to dress up the worms in fun and goofy clothes and sell them as NFT’s. For this purpose, Team17 decided to license the Worm brand to Reality Gaming. The project was termed as an art project but little did the creators know that the community had other ideas.

NFT why? Team 17 got criticized!

The project and the decision to go NFT were severely criticized by the community, the fans, and the media alike. The outcry was so intense that it directly affected Team17’s business operations when Going Under developers Aggro Crab took to social media.

Aggro Crab quickly issued a statement where they condemned Team 17’s decision to launch NFTs and announced that they no longer are in business with the publishers.

Aggro Crab wasn’t alone, Yooka-Laylee’s developer Playtonic Games also did the same thing and wasn’t happy with the publisher’s decision.

Another indie game developer Ghost Town Games also took to social media and reassured its fans that it has no plans to engage in any NFT related thing as it poses a great threat to the environment and society.

The above reservations were the only ones that were public, there must have been quite a backlash behind closed doors. This is why Team17 took only 24hrs to trackback on its decision and issued the following statement:

“Team17 is today announcing an end to the MetaWorms NFT projectGhost Town Games. We have listened to our teamsters, development partners, and our games’ communities, and the concerns they’ve expressed, and have therefore taken the decision to step back from the NFT space.”

To be honest, if it wasn’t for the resentment from business partners, Team 17 would have gone with its decision to launch its NFT’s project.

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Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.