Talk with Matthew of the Iterative Indie Games Fund
A little later then normal. But episode 36 of my games podcast beholds interesting interviews about a new indie games fund, plitch.com and cheats for esports and Cris talking about FaZe Clan and more.
Several top executives behind FaZe Clan are leaving to start a competing organization called XSET
Since its founding in 2010, FaZe Clan has grown from a team of Call of Duty players to a multipronged media company, encompassing influencer marketing, content production, talent management and e-commerce. Lee Trink, its chief executive, has described FaZe as the Dallas Cowboys meets Supreme meets MTV.
Cris is talking in his item Reed thinks about FaZe Clan.
The Iterative Indie Games Fund
The game industry is growing by leaps and bounds. In 2020 alone, estimates place the market size at US$ 159.3 billion with a 9.3% CAGR.
According to data available on Steam, the median lifetime revenue per game is US$220,000 and the mean lifetime revenue is $2,669,000 (i.e. the tail is fat). These are extremely healthy profit margins considering the lower development cost of indie games.
I had a quick talk with Matthew Quek about the fund and their vision.
The Iterative Indie Games Fund provides non-diluting project-based investments into each game studio we incubate.
Investment is then first recouped when the game is launched and once the initial investment has been made back, revenue share begins with a 50/50 split.
Using Dustforce as an example, Iterative Indie Games Fund would have invested $100,000 into the development of the game.
Once the game is completed and launched, the first $100,000 of revenue would go back to the fund. Subsequent profit would be split between the game studio and the fund, resulting in a first-year profit of $284,245.
Applying a revenue curve based on historical data, we get an estimate for the total lifetime revenue for the game of $ 1,215,436. This is a whopping 316.26% IRR for the Fund.
Megadev.info / Plitch.com
For those who have known MegaDev before, PLITCH will be a kind of the MegaTrainer 2.0. The company is doubling down on a successful, reliable product, giving it a new, sleek, modern, technologically powerful and most importantly more-than-ever user focussed redo.
PLITCH sets out to become the ultimate platform and community for PC game customization, while never letting down it’s core purpose: A reliable all-in-one game assistant boasting with tens of thousands of individually programmed, quality tested and always up-to-date cheat codes for single player.
Robert Maroschik is taking us through his offering!
Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry.
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