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Roblox IPO

Finally after so many delays and rumors, the kids-friendly platform Roblox has gone public, IPO. Traders and investors were waiting for so many months to cash in on the opportunity since 2020.

Back in November last year, Roblox filed an S-1 with the SEC sharing details of revenues to potential investors.

Roblox finally gone Public - IPO

Roblox finally gone PublicIPOKids learning platformRoblox IPO

Children-friendly platform

Roblox is a children-friendly platform famous among the young audience for playing games as well as creating games. It is generally a safe area for children to work and socialize.

It is also popular for its scripting language Lua which children learn and apply on the platform. Moreover, the kids platform provides great learning abilities to children and the sky is the limit within the platform.

Roblox on the New York Stock Exchange

Today, Roblox has finally made it to the New York Stock Exchange as a direct listing. This will now allow the gaming platform to openly trade within the market cap. The opening per share was $64.60 which increased to $74.83 per share afterward. Soon after the buying frenzy, the rate per share settled close to $70.

Return on investment, IPO

However, Roblox going public joined many others that have opted for the same. But many are striving hard to make a return on investment for shareholders. This often turns out as the Achillies’ heel for many and that is precisely why Epic Games’ CEO shut down all the rumors of Epic going public.

It limits the creative capabilities of companies and shifts the focus from consumer-first to profit-first.

Financial freedom

On the contrary, going public allows companies to enjoy financial freedom and become a leader in the industry. The company made an additional $520 million even before going public, this will allow the platform to grow its outreach and offer new opportunities to the younger generation.

Nevertheless, Roblox’s entry into the trading market will inevitably result in strategy shifts. It is up to the company to decide what to put on top priority; children or shareholders.

Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.