Andrew Day is chief executive officer of computer games developer Keywords Studios. Andrew knows from personal experience just how addictive some computer games can be. “I have one of those horrible personalities, that if I open a game, I find, before I know where I am, that I have spent tens of hours on it,” says the 56-year-old.
Even if you are an avid gamer, you might not have heard of the Dublin-based firm. However, the business has helped make many of the world’s most popular games – from Call of Duty, to World of Warcraft, Fortnite, Clash of Clans, League of Legends, Assassin’s Creed, and the aforementioned Candy Crush.
“The full list of games we have worked on is slightly infinite,” says Andrew.
Keywords Studios employs 7,500 people at 59 offices around the world, from Montreal to Tokyo, and in 2019 it had annual revenues of €326.5m ($369m; £295m).
The business remains under the radar because it doesn’t release games under its own name. Instead it is employed by the world’s largest gaming companies to help them make their products. It does everything from produce whole games, to parts of them, or handling the transfer from one platform to another, such as making an Xbox game work on a PlayStation.
Or it will design and make all the visual aspects of a game, everything you see, such as the characters, the buildings and weapons. “All of those are digital assets, and they get produced by artists, and we are the largest providers of video games art in the world,” says Andrew.
In addition, Keywords Studios offers a testing service for nearly completed games, to check that they work correctly. And it has an audio business whereby actors – famous or not so famous – provide a game’s voices and dialogue, and it adds all the music and sound effects.
Further, the company is the world’s largest provider of games translation services – converting games into 50-plus languages.
Then after a game has been released, Keywords has staff who offer customer support under a client’s name. So if you phone a gaming company demanding help to get you to the next level, you may actually be put through to Keywords employees.
It is a big operation for Andrew to lead, and while coronavirus has temporarily clipped his wings, he typically spends “half my time” travelling around the world.
It is a far cry from Keywords’ humble beginnings in 1998, when a friend of Andrew’s, Giorgio Guastalla, set up a small firm in Dublin offering translation services to business software providers. It grew slowly until Andrew was asked to join and lead the company in 2009, by which time it was solely operating in the gaming sector.
“He had been asking me for a number of years, he thought I could really grow and make something of the business,” says Andrew Day. “At the time it was just 50 people in an office in Dublin.”
Andrew was born and raised in South Africa. He and his family moved to the UK when he was 16, settling close to London. After gaining a management degree from Bradford University, he then had a varied career in business.
Andrew’s plan for Keywords was big expansion, helped by using his knowledge of organising takeovers to buy firms, which would allow the business to expand the services it could offer gaming companies. His joining the business also happily coincided with the huge growth in popularity of computer games over the last decade.
“It has been a rare example of spotting an opportunity, having that vision, then creating a business plan and following it religiously,” says Andrew Day.
Technology sector analyst Patrick O’Donnell of Irish stockbrokerage Goodbody, says, “Andrew Day has been critical for Keywords Studios.
“Keywords Studios has completed over 40 acquisitions under Andrew Day leadership, and is now clients to 23 of the top 25 global video gaming publishers, and all top 10 mobile game developers,” he says.
Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry. He is known for his outstanding results in the gaming industry. He has worked with many game studios around the globe and is therefore well known in the international gaming industry.
With over 20+ years of experience, well known publishers, AAA+ game developers, serial gaming entrepreneurs and management teams of gaming corporations consult him on matters that behold financial, technical, operational, strategic and commercial.
I am observing and overseeing several boards of gaming companies. My trademark is to listen, strategize and give feedback to the stakeholders involved. I also represent management/founders towards shareholders and vice versa.