The Metaverse and Video Game Industry Becoming a Single Entity!
Many of us have been there and done that, however, nowadays playing video games has entirely changed. Today, we play 3D video games on 4K resolution on next-gen consoles like PS5 and Xbox Series X and S, and even on smartphones.
To better understand the concept of the metaverse, let’s consider video games.
People in the game engage in activities like meetings, playing games, and socializing while (being) in form of a 3D avatar. Some other examples which show the first wave of metaverse applications are Roblox, Second Life, and Minecraft.
Battle royale games like PUBG and Fortnite have experimented with(in) the game by including metaverse-like elements. These games have become more than just hunger games like video games, players can socialize, watch movies, attend concerts by popular music artists like Ariana Grande and Travis Scott.
The video games industry is pushing way faster into the metaverse when compared to tech companies like Meta and Microsoft. Tech companies view the metaverse as a place to live and work along with the ability to do all the activities of real life.
At the moment it is all about experimenting with ideas, for the metaverse is a story-driven space just like World of Warcraft and Fortnite. While others suggest that it is more like creating and building space like Minecraft.
One thing is for certain; the idea of the metaverse is in a nascent stage and there is a lot of room for improvement and experimentation.
Game developers are creating tools that make their games more immersive and a place where people would love to live in.
There is no denying the impact and prospects of the metaverse. However, there will remain some limitations.
Pistol Whip’s Denny Unger said, “If I’m going to have a conversation with my mom or a serious meeting, I want the real them, so I can understand them and their emotions.”
To be continued.