Microsoft Reports 50% Increase in its Game Revenues in Q3.
Earlier this week, Microsoft shared its fiscal third-quarter report and reports considerable jumps in its game revenues. Microsoft has reported that its gaming revenues jumped to 50% in Q3. Moreover, the continuous demand for Xbox Series S/X has driven the hardware sales up 232%. The company’s overall gaming business increased by 50% year over year.
In the first three months till March 31st, the company reported that its personal computing division recorded revenue growth of 19% i.e. $13 billion. The division confirmed and gave the due credit to gaming which was the primary driver of this increased growth.
As for the hardware, thanks to in-demand Xbox Series X/S consoles the growth reached a massive 232%. The report also shared that Xbox content and services witnessed an increase of 34% in the quarter. The report said, “driven by strength from third-party titles, Xbox Game Pass subscriptions, and first-party titles.”
Microsoft’s flagship title Minecraft also had a great time as its monthly active users enjoyed an increase of 30% year over year which accumulated to approximately 140 million. The player spending generated more than $350 million, thanks to add-ons and downloadable in-game content of Minecraft.[novashare_tweet tweet=”Microsoft has reported that its gaming revenues jumped to 50% in Q3. ” cta_text=”Microsoft Reports 50% Increase in its Game Revenues in Q3″ hide_hashtags=”true”]
Besides the gaming division, Microsoft is having a great year and reported that the whole company is experiencing a similar growth as the gaming division. The cloud services launched by Microsoft received great response due to the ongoing pandemic. The company’s overall revenues went up 19% to $41.7 billion for the quarter. The net income of the company witnessed an increase of 44% and accumulates to $15.5 billion.