Goals is still under development and the development team hasn’t let out too much information about the project. But they have told us what we can expect and they promise that players will win based on skills, it will not be a pay-to-win football game like the certain football game we all know. Let’s get into what we know about the game.
When a person first logs into GOALS, they need to form their own club. When the player makes a club, the basics kick in about managing it. Each club will have its own set of players, cosmetics, stadiums, celebrations, and other features. It’s time to start constructing your GOALS legacy after the club has been established. Users will earn incentives to help them improve their club by playing several types of game modes, ranging from casual to competitive and individual to co-op. Users will be challenged by player transfers, PETs, squad management, roles and tactics, facilities, game performance, and more while managing and expanding a club. A club’s assets include the following:
Users can join and represent a team in addition to running their own club. Teams are made up of multiple individuals, and the individual assets of those users can be merged to play team-based game variants. Anyone can start their own squad or join one that currently exists. A user can only be a member of one team at a time. Small groups of friends to large franchises and esports groups are expected to make up teams. By allowing users to join a team, we intend to improve the social aspect of the game while also adding an exciting element to the esports landscape, where any team can fight for grand rewards.
To ensure financial stability for team members, no assets in a team club will be owned by the team as a whole, but rather by individual team members. There can be no scams in teams because all assets are tied to a single user. Even if a person is kicked off the team, they will retain ownership of all assets they are entitled to.