Skip to main content

Best Video Gaming News Q1 2021

The year 2020 was marred with a plethora of challenges in every business sector. However, the video games industry enjoyed tremendous growth in terms of revenue and surpassed every other industry in the entertainment sector.

Best Video Gaming News Overview Q1 2021

Best Video Gaming News Overview Q1 2021

The video games industry carried forward the growth momentum from Q4 of 2020 to Q1 of 2021, let’s have look at some interesting gaming news in the video games industry in Q1 of 2021. Some video gaming news;

Q1 started with Steam breaking all previous records of the most number of concurrent players on the platform. Steam surpassed the previous record of 25 million concurrent users thanks to games like CSGO, DOTA2, Cyberpunk 2077, GTA V, and Rust.

Moreover, Valheim came, conquered, and achieved a feat no other games did. Iron Gate’s super hit game sold over two million copies in just 13 days. The game also made it to the top 10 list of most concurrent players on Steam with roughly 392,000 concurrent players.

Furthermore hot video gaming news was another game that made the headlines in Q1 of 2021 was Resident Evil Village. Though the game is scheduled to launch in May, the games’ premier and trailer took the internet by storm. The talk of the town was Lady Dimitrescu; the towering antagonist vampire lady became fan-favorite after the trailer.

Moving on to corporate level developments in the Q1 of 2021, several companies got tangled in legal disputes.

Riot Games and Bungie joined hands and took legal action against GatorCheats. The lawsuit was filed in the Central District of California against Cameron Santos and GatorCheats.

More video gaming news, Epic expanded its legal battle against Apple and Google and filed a lawsuit in the UK. The allegation is that both Apple and Google have “abused [their] dominant position” in the market and “engaged in anti-competitive agreements/concerted practices,” in the UK and the EU. Later, Apple successfully pulled in Valve in the Epic versus Apple battle.

Apple dragged Valve into its beef with Epic due to the relevance of information of both Steam and Epic Store. Despite Valve’s resistance, it was ordered to comply.

While in the East Asia Market, ByteDance approached The Beijing Intellectual Property Court which permitted to proceed with the lawsuit against Tencent. ByteDance alleged that Tencent abuses its position in the market with the help of its monopolistic business practices. Tencent outright rejected the accusation and termed it malicious defamation.

Moving on to the acquisitions and mergers in Q1 of 2021, we have ByteDance, the parent company of the famous social media app TikTok, acquired Moonton Technology. The acquisition valued the Shanghai-based studio at a whopping $4 billion. ByteDance’s recent acquisition clearly indicates its intention of gaining ground in the video game industry.

Nintendo also continued to expand its footing and acquired Next Level Games. Next Level Games was a second-party-partner of Nintendo; the acquisition will result in the guaranteed availability of development resources.

Besides Nintendo, Epic continued its shopping spree and acquired Rad Game Tools and Tonic Games.

Other interesting video gaming news, Carlyle Group seeing the massive growth in the video game sector decided to buy Jagex. Furthermore, two of the top independent entities in the gaming industry decide to merge. Embracer Group acquired Gearbox Software turning Gearbox into a seventh operating group of Embracer.

And finally, in Q1, Roblox made it to the NYSE as a direct listing and is now worth more than Ubisoft and Take-Two combined.

In our video gaming news section you can read daily updates on all sorts of the games games industry trends, releases, reports and more. Follow our gaming news for more quarterly updates on 2021.

Focus; Best Video Gaming News, Best Video Gaming News, Best Video Gaming News, Best Video Gaming News, Best Video Gaming News, Best Video Gaming News,


Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.