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Crucible is on a mission to create an open metaverse using tools and technologies that it acquired in its Emergence software development kit (SDK).

Imagine moving from one AAA game to another without losing your identity, inventory, skins, and more. You will become a sovereign citizen of the metaverse with your own identity with which you can travel between different worlds.

Crucible is on a mission to create an open metaverse using tools and technologies that it acquired in its Emergence software development kit (SDK). In this open metaverse, all virtual spaces and worlds, and applications will be connected. And the users will have the freedom to roam anywhere, build anything, and be themselves at the same time. In the future metaverse, your avatar will represent your identity.

 

Crucible on a mission for a more Open Metaverse

Crucible on a mission for a more Open MetaverseGamesbeat SummitDean Takahashi

The idea of meta-verse first surfaced in a novel known as Snow Crash written by Neal Stephenson. The idea is intriguing that humans in the form of agents/avatars will interact with each other in a 3D world. This same phenomenon is seen in Ready Player One, where humans enter into a virtual world with their avatars and roam around different dimensions of the metaverse. Crucible is working on the project to provide agents to us to navigate the meta-verse.

Moreover, Crucible also eyes to design the application using blockchain and decentralized Web3 protocols to make it more open. The idea is that the meta-verse won’t go in the hands of tech giants i.e. behind walled gardens. The CTO and Co-Founder of Crucible said during Gamesbeat Summit, “True openness and an abrupt deviation from the current model of business is going to be really important, the age of owning the network and locking in users is dead.”

As of now, Crucible is a small team of five and trying to raise money for a seed round. Furthermore, the company is also trying to roundup an industry consortium to achieve the idea of an open metaverse. The company hopes to put the Emergence SDK in the testing phase from March. The objective behind the testing phase is to make the software compliant with Unity game engines and Unreal engine.

Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.